Bespoke audio for your game
At PF Audio I work with teams to understand the project's audio needs, then develop and implement bespoke solutions - supporting the project through to launch and beyond.
I can scale to handle projects of any scope — from a handful of assets to ambitious, multi-platform releases.
I pride myself on clear communication and the quality of my work. Get in touch now to see what I can do.
My compositions are versatile, with proven experience writing for many musical styles.
I’ve delivered interactive music systems that can reflect changes in the state of the game, creating a deeply immersive soundtrack that feels tailored to each play session.
I handle the whole process from beginning to end - composing, arranging, recording, mixing, mastering, and implementing the final tracks in the game.
I use every trick in the book to bring you the right sound. Be it in the recording studio with Foley props, out in the field with a boom mic, or fiddling with our favourite synthesisers, we know how to get that perfect sound.
I collaborate with specialists: voice actors, sound engineers, recordists, instrumentalists, and more, building a team with the expertise your project deserves.
I get hands-on with implementation because I know that when it comes to game audio, it matters how it performs in the game.
I use audio coding and middleware to make sure my sounds and music perform at their very best in every situation.
I optimise audio performance to keep your games running smoothly on all target platforms — even mobile.
Why choose PF Audio?
Proven track record
Worked on many games with delighted clients.
Big or small, I can handle just about any project, and will see it through launch.
Take care of implementation
As much as possible, I'll take on the role of implementing the audio in your project. I want to make sure everything works — and sounds great — on all your target devices
A single point of contact
You’ll always have a single point of contact, so you don’t have to worry about micro-managing. I work to make sure every asset has passed an iteration and quality assurance phase before I deliver it to you.
PF Audio is a company of Peter Fox, a North UK based Game Audio Designer. I have been studying audio for the last 6 years. I started writing music for video game trailers and as I progressed I learnt how implementation works. This means I have a in-depth understanding of a great sounding game.
"Working with Peter has been a great pleasure on any comparative project, his flexibility and technical ability are only beaten by his capacity to use all the strength's of audio to convey the themes and narrative of the project."
— Corrin Wilson (CEO of Vestige Games Ltd)
I’d love to hear about your project — big or small.
I always start with a no-obligation chat, because it’s important that I understand your project and goals. From there, I can discuss what’s possible, what feels right for you, and what value I can bring to your project.
I also offer free consultations for games in pre-production, and audio audits for games that are already well underway.